This is a personal version done from a recently completed job for MGD. The ad is a remake/update of an ad they did last year for their new bottle design (someone else did the first job). The bottle was built in Max and rendered in VRay 1.5. Post and textures in Photoshop, bit of work here and there in Bodypaint. Zbrush was used to sculpt the water drop displacement maps and to do most of the label deformations/sculpting. Original render size was 6K so this has been scaled down quite a bit. All modeling was, as usual, done by my associate Jim Dunk.
C&C always welcomed.