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<title>simmsimaging's CGPortoflio Gallery</title>
<link>http://simmsimaging.cgsociety.org/gallery/</link>
<description>simmsimaging's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Grass park bench (Vray fur test)</title>
	<link>http://simmsimaging.cgsociety.org/gallery/647540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1214619108_small.jpg"><br><br>Built this scene as a means of testing Vray Fur to make grass. The foreground grass and bench are done with Vray Fur, the background is photography. I wanted to see if I could do reasonably good grass this way in high res - and I'm happy with the result. Original render was about 4K and it holds up well.<br />
<br />
 C&amp;C welcomed as always.<br />
<br />
b]]>
	</description>
	<pubDate>Sat, 28 Jun 2008 02:11:51 +0000</pubDate>
	</item>
	<item>
	<title>Coca-Cola can test</title>
	<link>http://simmsimaging.cgsociety.org/gallery/610079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1205874618_small.jpg"><br><br>This image was done as a test for me for Vray (recently bought and so far I'm loving it!).<br />
<br />
Can was modeled by my associate Jim Dunk, sweat drops are Vray displacement of drops sculpted in Zbrush. Maps, the drops on the ground, background, and post work are all Photoshop.<br />
<br />
C&amp;C welcomed - thanks for taking a look.<br />
<br />
b<br />
]]>
	</description>
	<pubDate>Tue, 18 Mar 2008 21:10:21 +0000</pubDate>
	</item>
	<item>
	<title>Miller "That's Smooth" Ad</title>
	<link>http://simmsimaging.cgsociety.org/gallery/609366</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1205724843_small.jpg"><br><br>This is a personal version done from a recently completed job for MGD. The ad is a remake/update of an ad they did last year  for their new bottle design (someone else did the first job).  The bottle was built in Max and rendered in VRay 1.5. Post and textures in Photoshop, bit of work here and there in Bodypaint. Zbrush was used to sculpt the water drop displacement maps and to do most of the label deformations/sculpting. Original render size was 6K so this has been scaled down quite a bit. All modeling was, as usual, done by my associate Jim Dunk.<br />
<br />
C&amp;C always welcomed. ]]>
	</description>
	<pubDate>Mon, 17 Mar 2008 03:34:07 +0000</pubDate>
	</item>
	<item>
	<title>Vitao bottle</title>
	<link>http://simmsimaging.cgsociety.org/gallery/595848</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1203050723_small.jpg"><br><br>This was the final test done for a recent job. For the job we rendered the bottle on a different angle to match into photography, but I preferred this version for my portfolio. The details of the bottle shape and all the sweat were done with displacement.<br />
<br />
The bottle is built in Max, and largely rendered in Mental Ray. The liquid was done in Realflow and rendered with Fryrender  1.9 and composited in Photoshop. All post work also done in Photoshop.<br />
<br />
C&amp;C welcome.<br />
<br />
Thanks<br />
b]]>
	</description>
	<pubDate>Fri, 15 Feb 2008 04:45:27 +0000</pubDate>
	</item>
	<item>
	<title>MGD Pour</title>
	<link>http://simmsimaging.cgsociety.org/gallery/521519</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1185247448_small.jpg"><br><br>A test of Realflow and Maxwell render. Fluid dynamics were done in RF4, the rest was built in Max. Rendered with Maxwell 1.5, with Mulitlight to create several variations out of one render for compositing.  Post work was done in Photoshop CS3. Not a very complex scene, but really just a test to practice with RF and further testing with Maxwell.<br />
<br />
C and C very welcome.<br />
b]]>
	</description>
	<pubDate>Tue, 24 Jul 2007 03:24:10 +0000</pubDate>
	</item>
	<item>
	<title>Whiskey pour</title>
	<link>http://simmsimaging.cgsociety.org/gallery/510144</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1182621945_small.jpg"><br><br>This image is a test I did for Glu 3D and Maxwell renderer. The ice cubes and glass are simple models made in Max, the pour was done using Glu. Final render was done in Maxwell 1.5 and post work was done in Photoshop. It was just a test, but I liked how it turned out (pretty good fluid for Glu IMO). C&amp;C welcome.]]>
	</description>
	<pubDate>Sat, 23 Jun 2007 18:05:46 +0000</pubDate>
	</item>
	<item>
	<title>Beer Pour</title>
	<link>http://simmsimaging.cgsociety.org/gallery/498795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1179806535_small.jpg"><br><br>My associate built the bottle in Max; made the pour using Glu3D and some Zbrush work to fix it up. Rendered in Maxwell 1.1, and post in Photoshop. Just a test of materials and lighting, but I like how this one worked out.<br />
c&amp;c welcomed.]]>
	</description>
	<pubDate>Tue, 22 May 2007 04:02:19 +0000</pubDate>
	</item>
	<item>
	<title>Full Throttle - realism test</title>
	<link>http://simmsimaging.cgsociety.org/gallery/487154</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260717/260717_1176926750_small.jpg"><br><br>This is my first real complete project in 3D. Not very exciting, but the goal was to see if we could create a photo-realistic beauty/product shot. I work with a partner who does the modelling, I just did textures/lighting/materials. Rendered with Maxwell, post and maps in Photoshop. C&amp;C welcome.]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 20:05:57 +0000</pubDate>
	</item>
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